actualRenderingPathThe rendering path that is at present getting used (Read Only). areVRStereoViewMatricesWithinSingleCullToleranceDetermines whether or not the stereo view matrices are suitable to allow for a single pass cull. backgroundColorThe colour with which the screen shall be cleared. cameraToWorldMatrixMatrix that transforms from camera area to world area (Read Only). cameraTypeIdentifies what sort of camera that is. clearFlagsHow the camera clears the background.
A Family Of Cameras For Every Deployment
depthTextureModeHow and if camera generates a depth texture. eventMaskMask to pick out which layers can trigger events on the camera.
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fieldOfViewThe area of view of the camera in degrees. focalLengthThe camera focal lengthhttps://bojankezastampanje.com expressed in millimeters.
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clearStencilAfterLightingPassShould the camera clear the stencil buffer after the deferred mild move? commandBufferCountNumber of command buffers arrange on this camera (Read Only). cullingMaskThis is used to render elements of the Scene selectively. cullingMatrixSets a customized matrix for the camera to make use of for all culling queries.